Baller 3D is a customizable interactive mini-game inspired by the mobile hit "Tiles Hop". It lets brands and event organizers energize their marketing campaigns with addictive, competitive, music-driven gameplay.

☄️Baller 3D is our game mechanic inspired by the mobile hit "Tiles Hop", built to challenge your audiences with addictive gameplay and an exceptional level of customization.
Bounce the ball by swiping left and right across the platforms scrolling to the beat of the music!
Baller 3D runs on intuitive yet demanding gameplay, designed to trigger the urge to replay through its survival mode and progressive difficulty.
🎮 Easy to pick up, fun to master, this interactive mini-game fits digital activations just as well as Live In-Stadium community challenges.
💡 Perfect for live events, social activations or recurring brand campaigns.
Fastory takes mobile gamification a step further by bringing 3D into its game mechanics. This new dimension unlocks richer gameplay, bolder design and far deeper engagement.
🎯 More time spent, more impact, more brand recall.
🧑🎨 Call on our design team to craft your 3D assets, for a spectacular result that stays perfectly on-brand.
With Baller 3D, create a visual and sound experience fully aligned with your brand identity. Every element of the game is customizable for a one-of-a-kind result:

Add a Leaderboard and reward your top players to turn ☄️Baller 3D into a viral, engaging competition.
Set a minimum score to unlock a prize draw or an instant win, and challenge your audience with simple, effective gamification mechanics.
📈 Average play time 🌟 Games played 🏆 Top scores and rankings
All these metrics and many more are available in real time in your analytics dashboard.
☄️Baller 3D goes far beyond engagement: it becomes a real conversion lever.
Thanks to its built-in bot, you collect qualified data without a single form, enrich your CRM and sharpen your next marketing campaigns.
📊 Collect effortlessly through the chatbot, an instant win or a prize draw.
📱 Analyze player behavior screen by screen in the Statistics tab.
An interactive game where entertainment meets data marketing.

With Baller3D, every activation is unique. Change the music, the scrolling speed, the number of lives or the entire visual universe to create a recurring appointment with your audience.
Challenge your users with infinite variations, perfectly tuned to your key moments: matchdays, events, promotions or brand campaigns.
Baller 3D is a customizable interactive mini-game inspired by the mobile hit "Tiles Hop". It lets brands and event organizers energize their marketing campaigns with addictive, competitive, music-driven gameplay.
Baller 3D is built to boost audience engagement online and at live events. Its competitive mechanic and deep customization turn a simple activation into a memorable, viral experience.
Every element of the game is easy to customize from the Fastory builder: music, visual universe, platforms, progress bar, ball skins, visual effects and difficulty. You get an experience 100% aligned with your brand identity.
Yes. You can give away any prize with this marketing game. Add an instant win, a prize draw or a Leaderboard to reward the top-ranked players. These gamification mechanics drive replays and fuel competition between participants.
The game qualifies your users without a single form. With the built-in bot, you design the exact conversation you need to collect valuable data. You can also analyze player behavior in detail from the Statistics tab.
Baller 3D adapts to any visual universe and its gameplay stays captivating throughout, so it works just as well for Retail and E-commerce as for Sports or Entertainment.
Baller 3D fits every activation: live events, Live In-Stadia community challenges, social campaigns or recurring marketing operations. Its endlessly adaptable mechanic makes it a flexible, long-lasting tool.
In your Analytics dashboard, you track in real time: average play time, number of games played, top scores, player rankings and many other KPIs to measure how your campaign performs.